// Copyright (c) 1999  Microsoft Corporation.  All Rights Reserved.
#ifndef _MSWEBDVDCP_H_
#define _MSWEBDVDCP_H_




template <class T>
class CProxy_IMSWebDVD : public IConnectionPointImpl<T, &DIID__IMSWebDVD, CComDynamicUnkArray>
{
	//Warning this class may be recreated by the wizard.
public:
	VOID Fire_DVDNotify(long lEventCode, VARIANT lParam1, VARIANT lParam2)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[3];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[2] = lEventCode;
				pvars[1] = lParam1;
				pvars[0] = lParam2;
				DISPPARAMS disp = { pvars, NULL, 3, 0 };
				pDispatch->Invoke(0x1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayForwards(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x2, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayBackwards(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x3, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_ShowMenu(DVDMenuIDConstants __MIDL_0011, VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[2];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[1] = __MIDL_0011;
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 2, 0 };
				pDispatch->Invoke(0x4, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_Resume(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x5, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_SelectOrActivatButton(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x6, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_StillOff(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x7, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PauseOn(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x8, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_ChangeCurrentAudioStream(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x9, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_ChangeCurrentSubpictureStream(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0xa, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_ChangeCurrentAngle(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0xb, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayAtTimeInTitle(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0xc, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayAtTime(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0xd, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayChapterInTitle(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0xe, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayChapter(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0xf, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_ReplayChapter(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x10, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayNextChapter(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x11, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_Stop(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x12, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_ReturnFromSubmenu(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x13, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayTitle(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x14, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_PlayPrevChapter(VARIANT_BOOL bEnabled)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = bEnabled;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(0x15, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
	VOID Fire_UpdateOverlay()
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				DISPPARAMS disp = { NULL, NULL, 0, 0 };
				pDispatch->Invoke(0x16, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
	
	}
	VOID Fire_ReadyStateChange(LONG ReadyState)
	{
		T* pT = static_cast<T*>(this);
		int nConnectionIndex;
		CComVariant* pvars = new CComVariant[1];
		int nConnections = m_vec.GetSize();
		
		for (nConnectionIndex = 0; nConnectionIndex < nConnections; nConnectionIndex++)
		{
			pT->Lock();
			CComPtr<IUnknown> sp = m_vec.GetAt(nConnectionIndex);
			pT->Unlock();
			IDispatch* pDispatch = reinterpret_cast<IDispatch*>(sp.p);
			if (pDispatch != NULL)
			{
				pvars[0] = ReadyState;
				DISPPARAMS disp = { pvars, NULL, 1, 0 };
				pDispatch->Invoke(DISPID_READYSTATECHANGE, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, NULL, NULL, NULL);
			}
		}
		delete[] pvars;
	
	}
};
#endif