// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__DAB1A259_4FD7_11D1_842C_00C04FB6C218__INCLUDED_)
#define AFX_STDAFX_H__DAB1A259_4FD7_11D1_842C_00C04FB6C218__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#define STRICT

#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif

#define _ATL_APARTMENT_THREADED

#include <windows.h>
#include <mmc.h>
#include <objidl.h>

#ifdef DEBUG
 #ifndef _DEBUG
  #define _DEBUG
 #endif
#define _ATL_DEBUG_REFCOUNT
#define _ATL_DEBUG_QI
#endif


#include <windows.h>
#include <shellapi.h>
#include <winspool.h>
#include <tchar.h>

#include "faxutil.h"

#define _ASSERTE    Assert

#include <atl21\atlbase.h>

//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;


#include <atl21\atlwin.h>
#include <atl21\atlcom.h>



//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__DAB1A259_4FD7_11D1_842C_00C04FB6C218__INCLUDED)
