#ifndef VEC_MATH_H #define VEC_MATH_H #include "raylib.h" Vector3 vec3_normalize(Vector3 v); Vector3 vec3_cross(Vector3 a, Vector3 b); Vector3 vec3_add(Vector3 a, Vector3 b); Vector3 vec3_sub(Vector3 a, Vector3 b); Vector3 vec3_scale(Vector3 v, float scale); Vector3 vec3_rotate_y(Vector3 v, float angle); #endif