0.0.16: got tired, just fixed the flickering and clouds (also now there are Minecraft style tall chunks) fix windows build 0.0.15c: better terrain; multithreading 0.0.15b: forgot to add blocklight :p 0.0.15: added proper lighting (and a ""glowstone"" block lol) 0.0.14: tweak worlds a bit, optimizations: mesh caching 0.0.13: improve worlds, terrain (+ caves) 0.0.12b: add clouds 0.0.12: add info.html 0.0.11c: tidy up options.txt handling tidy up settings menu 0.0.11b: fixed chat input chat no longer freezes physics a bug has been promoted to feature: opening chat perpetuates movement (afk walking) 0.0.11: chunk frustum culling 0.0.10e: added a background picture upload 0.0.1 video recording added some splash texts 0.0.10d: added randomized splash texts 0.0.10c: added randomized main menu background 0.0.10b: added chat output flight had no clip (also chat doesnt pause anymore) fixed sprinting 0.0.10: added flight (/fly ) 0.0.9k: added persistent settings (./options.txt) 0.0.9j: fixed text 0.0.9i-2: implemented updater: v1 0.0.9i: optimizationz 0.0.9h: bye bye build.sh fixed windows build 0.0.9g: added settins in main menu settings: + render Distance + FPS cap + switching text font fixed some text that wasnt translated shipping fonts: JetBrainsMono, Minecraft Enchantment, Inter update build script 0.0.9f fixed wolrd saving player's position tweaked wording: "Back to Menu" -> "Save & Quit" added translations: + polish + dutch 0.0.9e: made window flexible 0.0.9d: fixed credits ui notes: let up and don't try to optimize the loading of text files by not doing it, thank you 0.0.9c: added translations: + italian + na'vi (by santino rubbo) 0.0.9b: added translations: + french + german + portuguese + ukrainian + russian 0.0.9: added credits & info button to main menu added translations: + spanish 0.0.8d: added main menu tidied up worlds system 0.0.8c: shifting is now smoother 0.0.8b: do not spawn the player inside blocks grow a bit taller added shifting added sprinting fixed speedometer 0.0.8: added depth limit -20; hindering the effects of The Great Decelerator; the eldritch creature that lives under the world and lags the game the lower you go. Frames sink into it's uncomprehensible sea of entropy like space dust into black holes. 0.0.7e: chunk optimizationz 0.0.7d: more optimizationz, and compiler optimizationz 0.0.7c: optimizationz 0.0.7b: fixed /select (some idiot hardcoded it and denied doing so) tweaked lighting fixed being able to place blocks where you are generate-textures.py now works as intended 0.0.7: added blocks textures fixed worlds system again (!) /select not yet fully working 0.0.6b: fixed rendering tidy up fixed chat up arrow 0.0.6: added terrain camera-relative rendering so reality doesnt get messed up in far coords (!) rendering still gets messed up at 131071 (x or z, negative or positive) (!) rendering ceases to render in any negative coordinate 0.0.5b: tidy up 0.0.5: FEATURES: added infinte worlds (chunks system) added block placing/breaking fixed camera up/down angles fixed movement made player 2 blocks tall and better hitbox fixed worlds system 0.0.4: OPTIMIZATION: (fixed) Face Culling & Occlusion FEATURES: added commands: /tp - teleports to coords /setblock - sets a block in coords /loadworld - join world /createworld - create new world /save - save changes to world chat where you type the commands added worlds system: each world is a .world file in ./worlds/ OTHERS: moves binaries to ./bin 0.0.3: OPTIMIZATION: FOV-based Frustum Culling Distance-based LOD Face Culling & Occlusion Spatial Hashing with Block Indices Fog Effect for Distance Fading Player Physics Sliding FEATURES: simple slab world you can walk on 0.0.2: bad optimization FEATURES: simple and very small slab world you can walk