#pragma once #include "GuiComponent.h" class Achievement; class ItemRenderer; using namespace std; class AchievementPopup : public GuiComponent { private: Minecraft *mc; int width, height; wstring title; wstring desc; Achievement *ach; __int64 startTime; ItemRenderer *ir; bool isHelper; public: AchievementPopup(Minecraft *mc); void popup(Achievement *ach); void permanent(Achievement *ach); private: void prepareWindow(); public: void render(); };