#pragma once #include "Model.h" class BlazeModel : public Model { private: ModelPartArray upperBodyParts; ModelPart *head; public: BlazeModel(); int modelVersion(); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };