#include "stdafx.h" #include "BoatRenderer.h" #include "BoatModel.h" #include "..\Minecraft.World\net.minecraft.world.entity.item.h" #include "..\Minecraft.World\Mth.h" BoatRenderer::BoatRenderer() : EntityRenderer() { this->shadowRadius = 0.5f; model = new BoatModel(); } void BoatRenderer::render(shared_ptr _boat, double x, double y, double z, float rot, float a) { // 4J - original version used generics and thus had an input parameter of type Boat rather than shared_ptr we have here - // do some casting around instead shared_ptr boat = dynamic_pointer_cast(_boat); glPushMatrix(); glTranslatef((float) x, (float) y, (float) z); glRotatef(180-rot, 0, 1, 0); float hurt = boat->getHurtTime() - a; float dmg = boat->getDamage() - a; if (dmg<0) dmg = 0; if (hurt>0) { glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0); } bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" float ss = 12/16.0f; glScalef(ss, ss, ss); glScalef(1/ss, 1/ss, 1/ss); bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png" glScalef(-1, -1, 1); model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true); glPopMatrix(); }