#pragma once #include "Model.h" class BookModel : public Model { public: ModelPart *leftLid, *rightLid; ModelPart *leftPages, *rightPages; ModelPart *flipPage1, *flipPage2; ModelPart *seam; BookModel(); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };