#pragma once #include "Particle.h" class BreakingItemParticle : public Particle { // virtual eINSTANCEOF GetType(); // 4J-IB/JEV TODO needs implementation public: virtual eINSTANCEOF GetType() { return eType_BREAKINGITEMPARTICLE; } void _init(Item *item, Textures *textures, int data); BreakingItemParticle(Level *level, double x, double y, double z, Item *item, Textures *textures, int data = 0); BreakingItemParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Item *item, Textures *textures, int data = 0); virtual int getParticleTexture(); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); };