#include "stdafx.h" #include "Button.h" #include "Textures.h" Button::Button(int id, int x, int y, const wstring& msg) { init(id, x, y, 200, 20, msg); } Button::Button(int id, int x, int y, int w, int h, const wstring& msg) { init(id, x, y, w, h, msg); } // 4J - added void Button::init(int id, int x, int y, int w, int h, const wstring& msg) { active = true; visible = true; // this bit of code from original ctor this->id = id; this->x = x; this->y = y; this->w = w; this->h = h; this->msg = msg; } int Button::getYImage(bool hovered) { int res = 1; if (!active) res = 0; else if (hovered) res = 2; return res; } void Button::render(Minecraft *minecraft, int xm, int ym) { if (!visible) return; Font *font = minecraft->font; glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(TN_GUI_GUI)); // 4J was L"/gui/gui.png" glColor4f(1, 1, 1, 1); bool hovered = xm >= x && ym >= y && xm < x + w && ym < y + h; int yImage = getYImage(hovered); blit(x, y, 0, 46 + yImage * 20, w / 2, h); blit(x + w / 2, y, 200 - w / 2, 46 + yImage * 20, w / 2, h); renderBg(minecraft, xm, ym); if (!active) { drawCenteredString(font, msg, x + w / 2, y + (h - 8) / 2, 0xffa0a0a0); } else { if (hovered) { drawCenteredString(font, msg, x + w / 2, y + (h - 8) / 2, 0xffffa0); } else { drawCenteredString(font, msg, x + w / 2, y + (h - 8) / 2, 0xe0e0e0); } } } void Button::renderBg(Minecraft *minecraft, int xm, int ym) { } void Button::released(int mx, int my) { } bool Button::clicked(Minecraft *minecraft, int mx, int my) { return active && mx >= x && my >= y && mx < x + w && my < y + h; }