#pragma once #include "TileEntityRenderer.h" class ChestModel; class ChestRenderer : public TileEntityRenderer { private: ChestModel *chestModel; ChestModel *largeChestModel; public: ChestRenderer(); ~ChestRenderer(); void render(shared_ptr _chest, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); // 4J added setColor param };