#include "stdafx.h" #include "..\Minecraft.World\Mth.h" #include "ChickenModel.h" #include "ModelPart.h" ChickenModel::ChickenModel() : Model() { int yo = 16; head = new ModelPart(this, 0, 0); head->addBox(-2.0f, -6.0f, -2.0f, 4, 6, 3, 0.0f); // Head head->setPos(0, (float)(-1 + yo), -4); beak = new ModelPart(this, 14, 0); beak->addBox(-2.0f, -4.0f, -4.0f, 4, 2, 2, 0.0f); // Beak beak->setPos(0, (float)(-1 + yo), -4); redThing = new ModelPart(this, 14, 4); redThing->addBox(-1.0f, -2.0f, -3.0f, 2, 2, 2, 0.0f); // Beak redThing->setPos(0, (float)(-1 + yo), -4); body = new ModelPart(this, 0, 9); body->addBox(-3.0f, -4.0f, -3.0f, 6, 8, 6, 0.0f); // Body body->setPos(0, (float)(0 + yo), 0); leg0 = new ModelPart(this, 26, 0); leg0->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg0 leg0->setPos(-2, (float)(3 + yo), 1); leg1 = new ModelPart(this, 26, 0); leg1->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg1 leg1->setPos(1, (float)(3 + yo), 1); wing0 = new ModelPart(this, 24, 13); wing0->addBox(0.0f, 0.0f, -3.0f, 1, 4, 6); // Wing0 wing0->setPos(-4, (float)(-3 + yo), 0); wing1 = new ModelPart(this, 24, 13); wing1->addBox(-1.0f, 0.0f, -3.0f, 1, 4, 6); // Wing1 wing1->setPos(4, (float)(-3 + yo), 0); // 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); beak->compile(1.0f/16.0f); redThing->compile(1.0f/16.0f); body->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); wing0->compile(1.0f/16.0f); wing1->compile(1.0f/16.0f); } void ChickenModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale); if (young) { float ss = 2; glPushMatrix(); glTranslatef(0, 5 * scale, 2 * scale); head->render(scale,usecompiled); beak->render(scale,usecompiled); redThing->render(scale,usecompiled); glPopMatrix(); glPushMatrix(); glScalef(1 / ss, 1 / ss, 1 / ss); glTranslatef(0, 24 * scale, 0); body->render(scale,usecompiled); leg0->render(scale,usecompiled); leg1->render(scale,usecompiled); wing0->render(scale,usecompiled); wing1->render(scale,usecompiled); glPopMatrix(); } else { head->render(scale,usecompiled); beak->render(scale,usecompiled); redThing->render(scale,usecompiled); body->render(scale,usecompiled); leg0->render(scale,usecompiled); leg1->render(scale,usecompiled); wing0->render(scale,usecompiled); wing1->render(scale,usecompiled); } } void ChickenModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { head->xRot = xRot / (float) (180 / PI); head->yRot = yRot / (float) (180 / PI); beak->xRot = head->xRot; beak->yRot = head->yRot; redThing->xRot = head->xRot; redThing->yRot = head->yRot; body->xRot = 90 / (float) (180 / PI); leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r; leg1->xRot = ( Mth::cos(time * 0.6662f + PI) * 1.4f) * r; wing0->zRot = bob; wing1->zRot = -bob; }