#include "Model.h" class ChickenModel : public Model { public: ModelPart *head, *hair, *body, *leg0, *leg1, *wing0,* wing1, *beak, *redThing; ChickenModel(); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };