#include "stdafx.h" #include "..\Minecraft.World\Mth.h" #include "ChickenRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" ChickenRenderer::ChickenRenderer(Model *model, float shadow) : MobRenderer(model,shadow) { } void ChickenRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } float ChickenRenderer::getBob(shared_ptr _mob, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr mob = dynamic_pointer_cast(_mob); float flap = mob->oFlap+(mob->flap-mob->oFlap)*a; float flapSpeed = mob->oFlapSpeed+(mob->flapSpeed-mob->oFlapSpeed)*a; return (Mth::sin(flap)+1)*flapSpeed; }