#pragma once #include "StitchedTexture.h" class ClockTexture : public StitchedTexture { private: double rot, rota; int m_iPad; ClockTexture* m_dataTexture; public: ClockTexture(); ClockTexture(int iPad, ClockTexture *dataTexture); void cycleFrames(); virtual int getSourceWidth() const; virtual int getSourceHeight() const; virtual int getFrames(); virtual void freeFrameTextures(); // 4J added virtual bool hasOwnData(); // 4J Added };