#include "stdafx.h" #include "ContainerScreen.h" #include "Textures.h" #include "..\Minecraft.World\net.minecraft.world.inventory.h" ContainerScreen::ContainerScreen(shared_ptr inventory, shared_ptr container) : AbstractContainerScreen(new ContainerMenu(inventory, container)) { this->inventory = inventory; this->container = container; this->passEvents = false; int defaultHeight = 222; int noRowHeight = defaultHeight - 6 * 18; containerRows = container->getContainerSize() / 9; imageHeight = noRowHeight + containerRows * 18; } void ContainerScreen::renderLabels() { #if 0 font->draw(container->getName(), 8, 2 + 2 + 2, 0x404040); font->draw(inventory->getName(), 8, imageHeight - 96 + 2, 0x404040); #endif } void ContainerScreen::renderBg(float a) { // 4J Unused #if 0 int tex = minecraft->textures->loadTexture(L"/gui/container.png"); glColor4f(1, 1, 1, 1); minecraft->textures->bind(tex); int xo = (width - imageWidth) / 2; int yo = (height - imageHeight) / 2; this->blit(xo, yo, 0, 0, imageWidth, containerRows * 18 + 17); this->blit(xo, yo + containerRows * 18 + 17, 0, 222 - 96, imageWidth, 96); #endif }