#include "stdafx.h" #include "CowModel.h" #include "ModelPart.h" CowModel::CowModel() : QuadrupedModel(12,0) { head = new ModelPart(this, 0, 0); head->addBox(-4, -4, -6, 8, 8, 6, 0); // Head head->setPos(0, 12 - 6 - 2, -8); head->texOffs(22, 0)->addBox(-5, -5, -4, 1, 3, 1, 0); // Horn1 head->texOffs(22, 0)->addBox(+4, -5, -4, 1, 3, 1, 0); // Horn1 body = new ModelPart(this, 18, 4); body->addBox(-6, -10, -7, 12, 18, 10, 0); // Body body->setPos(0, 11 + 6 - 12, 2); body->texOffs(52, 0)->addBox(-2, 2, -8, 4, 6, 1); leg0->x -= 1; leg1->x += 1; leg0->z += 0; leg1->z += 0; leg2->x -= 1; leg3->x += 1; leg2->z -= 1; leg3->z -= 1; this->zHeadOffs += 2; // 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); body->compile(1.0f/16.0f); }