#pragma once #include "QuadrupedModel.h" class CowModel : public QuadrupedModel { public: CowModel(); // virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); // virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale); };