#include "stdafx.h" #include "CraftingScreen.h" #include "Textures.h" #include "MultiplayerLocalPlayer.h" #include "..\Minecraft.World\net.minecraft.world.inventory.h" CraftingScreen::CraftingScreen(shared_ptr inventory, Level *level, int x, int y, int z) : AbstractContainerScreen(new CraftingMenu(inventory, level, x, y, z)) { } void CraftingScreen::removed() { AbstractContainerScreen::removed(); menu->removed(dynamic_pointer_cast(minecraft->player)); } void CraftingScreen::renderLabels() { font->draw(L"Crafting", 8 + 16 + 4, 2 + 2 + 2, 0x404040); font->draw(L"Inventory", 8, imageHeight - 96 + 2, 0x404040); } void CraftingScreen::renderBg(float a) { // 4J Unused #if 0 int tex = minecraft->textures->loadTexture(L"/gui/crafting.png"); glColor4f(1, 1, 1, 1); minecraft->textures->bind(tex); int xo = (width - imageWidth) / 2; int yo = (height - imageHeight) / 2; this->blit(xo, yo, 0, 0, imageWidth, imageHeight); #endif }