#pragma once #include "Screen.h" class EditBox; class LevelStorageSource; using namespace std; class CreateWorldScreen : public Screen { private: Screen *lastScreen; EditBox *nameEdit; EditBox *seedEdit; wstring resultFolder; bool done; public: CreateWorldScreen(Screen *lastScreen); virtual void tick(); virtual void init(); private: void updateResultFolder(); public: static wstring findAvailableFolderName(LevelStorageSource *levelSource, const wstring& folder); virtual void removed(); protected: virtual void buttonClicked(Button *button); virtual void keyPressed(wchar_t ch, int eventKey); virtual void mouseClicked(int x, int y, int buttonNum); public: virtual void render(int xm, int ym, float a); virtual void tabPressed(); };