#pragma once #include "GameMode.h" class CreativeMode : public GameMode { private: int destroyDelay; public: CreativeMode(Minecraft *minecraft); virtual void init(); static void enableCreativeForPlayer(shared_ptr player); static void disableCreativeForPlayer(shared_ptr player); virtual void adjustPlayer(shared_ptr player); static void creativeDestroyBlock(Minecraft *minecraft, GameMode *gameMode, int x, int y, int z, int face); virtual bool useItemOn(shared_ptr player, Level *level, shared_ptr item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL); virtual void startDestroyBlock(int x, int y, int z, int face); virtual void continueDestroyBlock(int x, int y, int z, int face); virtual void stopDestroyBlock(); virtual bool canHurtPlayer(); virtual void initLevel(Level *level); virtual float getPickRange(); virtual bool hasMissTime(); virtual bool hasInfiniteItems(); virtual bool hasFarPickRange(); };