#include "stdafx.h" #include "..\Minecraft.World\Mth.h" #include "CreeperModel.h" #include "ModelPart.h" // 4J - added void CreeperModel::_init(float g) { int yo = 4; head = new ModelPart(this, 0, 0); head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head head->setPos(0, (float)(yo), 0); hair = new ModelPart(this, 32, 0); hair->addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head hair->setPos(0, (float)(yo), 0); body = new ModelPart(this, 16, 16); body->addBox(-4, 0, -2, 8, 12, 4, g); // Body body->setPos(0, (float)(yo), 0); leg0 = new ModelPart(this, 0, 16); leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0 leg0->setPos(-2, (float)(12 + yo), 4); leg1 = new ModelPart(this, 0, 16); leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1 leg1->setPos(2, (float)(12 + yo), 4); leg2 = new ModelPart(this, 0, 16); leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2 leg2->setPos(-2, (float)(12 + yo), -4); leg3 = new ModelPart(this, 0, 16); leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3 leg3->setPos(2, (float)(12 + yo), -4); // 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); hair->compile(1.0f/16.0f); body->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); leg2->compile(1.0f/16.0f); leg3->compile(1.0f/16.0f); } CreeperModel::CreeperModel() : Model() { _init(0); } CreeperModel::CreeperModel(float g) : Model() { _init(g); } void CreeperModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale); head->render(scale, usecompiled); body->render(scale, usecompiled); leg0->render(scale, usecompiled); leg1->render(scale, usecompiled); leg2->render(scale, usecompiled); leg3->render(scale, usecompiled); } void CreeperModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { head->yRot = yRot / (float) (180 / PI); head->xRot = xRot / (float) (180 / PI); leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r; leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r; leg2->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r; leg3->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r; }