#pragma once #include "Model.h" class CreeperModel : public Model { public: ModelPart *head, *hair, *body, *leg0, *leg1, *leg2, *leg3; void _init(float g); // 4J added CreeperModel(); CreeperModel(float g); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0); };