#pragma once #include "Particle.h" class Entity; class CritParticle : public Particle { private: shared_ptr entity; int life; int lifeTime; ePARTICLE_TYPE particleName; void _init(Level *level, shared_ptr entity, ePARTICLE_TYPE type); public: virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE; } CritParticle(Level *level, shared_ptr entity); CritParticle(Level *level, shared_ptr entity, ePARTICLE_TYPE type); void CritParticlePostConstructor(void); void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); void tick(); int getParticleTexture(); };