#pragma once #include "Particle.h" class CritParticle2 : public Particle { public: float oSize; bool m_bAgeUniformly; // 4J added for Halo texture pack virtual eINSTANCEOF GetType() { return eType_CRITPARTICLE2; } void _init(double xa, double ya, double za, float scale); CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za); CritParticle2(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); void CritParticle2PostConstructor(void); void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); void tick(); void SetAgeUniformly(); };