#pragma once #include "..\Minecraft.World\ArrayWithLength.h" #include "Vertex.h" #include "Polygon.h" class Model; class Cube { private: VertexArray vertices; PolygonArray polygons; public: const float x0, y0, z0, x1, y1, z1; wstring id; public: Cube(ModelPart *modelPart, int xTexOffs, int yTexOffs, float x0, float y0, float z0, int w, int h, int d, float g, int faceMask = 63, bool bFlipPoly3UVs = false); // 4J - added faceMask private: VertexArray VertexArray4(Vertex *v0, Vertex *v1, Vertex *v2, Vertex *v3); // 4J added public: void render(Tesselator *t,float scale); Cube *setId(const wstring &id); };