#include "stdafx.h" #include "DerivedServerLevel.h" #include "..\Minecraft.World\SavedDataStorage.h" #include "..\Minecraft.World\DerivedLevelData.h" DerivedServerLevel::DerivedServerLevel(MinecraftServer *server, shared_ptr levelStorage, const wstring& levelName, int dimension, LevelSettings *levelSettings, ServerLevel *wrapped) : ServerLevel(server, levelStorage, levelName, dimension, levelSettings) { // 4J-PB - we're going to override the savedDataStorage, so we need to delete the current one if(this->savedDataStorage) { delete this->savedDataStorage; this->savedDataStorage=NULL; } this->savedDataStorage = wrapped->savedDataStorage; levelData = new DerivedLevelData(wrapped->getLevelData()); } DerivedServerLevel::~DerivedServerLevel() { // we didn't allocate savedDataStorage here, so we don't want the level destructor to delete it this->savedDataStorage=NULL; } void DerivedServerLevel::saveLevelData() { // Do nothing? // Do nothing! }