#pragma once #include "Screen.h" using namespace std; class DisconnectedScreen : public Screen { private: wstring title, reason; public: DisconnectedScreen(const wstring& title, const wstring reason, void *reasonObjects, ...); virtual void tick(); protected: using Screen::keyPressed; virtual void keyPressed(char eventCharacter, int eventKey); public: virtual void init(); protected: virtual void buttonClicked(Button *button); public: virtual void render(int xm, int ym, float a); };