#include "stdafx.h" #include "DistanceChunkSorter.h" #include "../Minecraft.World/net.minecraft.world.entity.player.h" #include "Chunk.h" DistanceChunkSorter::DistanceChunkSorter(shared_ptr player) { ix = -player->x; iy = -player->y; iz = -player->z; } bool DistanceChunkSorter::operator()(const Chunk *c0, const Chunk *c1) const { double xd0 = c0->xm + ix; double yd0 = c0->ym + iy; double zd0 = c0->zm + iz; double xd1 = c1->xm + ix; double yd1 = c1->ym + iy; double zd1 = c1->zm + iz; return (((xd0 * xd0 + yd0 * yd0 + zd0 * zd0) - (xd1 * xd1 + yd1 * yd1 + zd1 * zd1)) * 1024) < 0.0; }