#include "stdafx.h" #include "..\Minecraft.World\JavaMath.h" #include "DragonBreathParticle.h" void DragonBreathParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) { xd *= 0.1f; yd *= 0.1f; zd *= 0.1f; xd = xa; //+= xa; yd = ya; //+= ya; zd = za; //+= za; unsigned int cMin = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DragonBreathMin ); //0xb700d2 unsigned int cMax = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DragonBreathMax ); //0xdf00f9 double rMin = ( (cMin>>16)&0xFF )/255.0f, gMin = ( (cMin>>8)&0xFF )/255.0, bMin = ( cMin&0xFF )/255.0; double rMax = ( (cMax>>16)&0xFF )/255.0f, gMax = ( (cMax>>8)&0xFF )/255.0, bMax = ( cMax&0xFF )/255.0; rCol = (rMax - rMin) * Math::random() + rMin; // 184/255 -- 224/255 gCol = (gMax - gMin) * Math::random() + gMin; // 0,0 bCol = (bMax - bMin) * Math::random() + bMin; // 210/255 -- 250/255 size *= 0.75f; size *= scale; oSize = size; lifetime = (int) (20 / (Math::random() * 0.8 + 0.2)); lifetime = (int) (lifetime * scale); noPhysics = false; m_bHasHitGround = false; } DragonBreathParticle::DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, xa, ya, za, 1); } DragonBreathParticle::DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, xa, ya, za, scale); } void DragonBreathParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1; size = oSize * l; Particle::render(t, a, xa, ya, za, xa2, za2); } void DragonBreathParticle::tick() { xo = x; yo = y; zo = z; if (age++ >= lifetime) remove(); setMiscTex( ( 3 * age / lifetime) + 5 ); if(onGround) { yd = 0; m_bHasHitGround = true; } if(m_bHasHitGround) yd += 0.002; //0.004; move(xd, yd, zd); if (y == yo) { xd *= 1.1; zd *= 1.1; } xd *= 0.96f; zd *= 0.96f; if(m_bHasHitGround) yd *= 0.96f; // if (onGround) //{ // xd *= 0.7f; // zd *= 0.7f; // } } int DragonBreathParticle::getParticleTexture() { return ParticleEngine::DRAGON_BREATH_TEXTURE; } float DragonBreathParticle::getBrightness(float a) { float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1; float brightness = (0.5f / l) + 0.5f; return brightness; }