#pragma once #include "Particle.h" class DragonBreathParticle : public Particle { public: virtual eINSTANCEOF GetType() { return eTYPE_DRAGONBREATHPARTICLE; } private: bool m_bHasHitGround; void init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); // 4J - added public: DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za); float oSize; DragonBreathParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); virtual int getParticleTexture(); virtual float getBrightness(float a); };