#pragma once #include "Particle.h" class Level; class Material; class DripParticle : public Particle { private: Material *material; int stuckTime; public: virtual eINSTANCEOF GetType() { return eTYPE_DRIPPARTICLE; } DripParticle(Level *level, double x, double y, double z, Material *material); virtual int getLightColor(float a); virtual float getBrightness(float a); virtual void tick(); };