#pragma once #include "TileEntityRenderer.h" class BookModel; class EnchantTableRenderer : public TileEntityRenderer { friend class CXuiCtrlEnchantmentBook; friend class UIControl_EnchantmentBook; private: BookModel *bookModel; public: EnchantTableRenderer(); ~EnchantTableRenderer(); virtual void render(shared_ptr _table, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true); };