#include "stdafx.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "ModelPart.h" #include "EnderChestRenderer.h" void EnderChestRenderer::render(shared_ptr _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J Convert as we aren't using a templated class shared_ptr chest = dynamic_pointer_cast(_chest); int data = 0; if (chest->hasLevel()) { data = chest->getData(); } bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png"); glPushMatrix(); glEnable(GL_RESCALE_NORMAL); //glColor4f(1, 1, 1, 1); if( setColor ) glColor4f(1, 1, 1, alpha); glTranslatef((float) x, (float) y + 1, (float) z + 1); glScalef(1, -1, -1); glTranslatef(0.5f, 0.5f, 0.5f); int rot = 0; if (data == 2) rot = 180; if (data == 3) rot = 0; if (data == 4) rot = 90; if (data == 5) rot = -90; // if (data == 2) { // glTranslatef(1, 0, 0); // } // if (data == 5) { // glTranslatef(0, 0, -1); // } glRotatef(rot, 0, 1, 0); glTranslatef(-0.5f, -0.5f, -0.5f); float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a; open = 1 - open; open = 1 - open * open * open; chestModel.lid->xRot = -(open * PI / 2); chestModel.render(useCompiled); glDisable(GL_RESCALE_NORMAL); glPopMatrix(); if( setColor ) glColor4f(1, 1, 1, 1); }