#pragma once #include "Model.h" #include "ModelPart.h" class EnderCrystalModel : public Model { public: static const int MODEL_ID = 1; private: ModelPart *cube; ModelPart *glass; ModelPart *base; public: EnderCrystalModel(float g); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); };