#pragma once #include "MobRenderer.h" class DragonModel; class EnderDragonRenderer : public MobRenderer { public: static shared_ptr bossInstance; private: static int currentModel; protected: DragonModel *dragonModel; public: EnderDragonRenderer(); protected: virtual void setupRotations(shared_ptr _mob, float bob, float bodyRot, float a); protected: void renderModel(shared_ptr _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); public: virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); protected: virtual void additionalRendering(shared_ptr _mob, float a); virtual int prepareArmor(shared_ptr _mob, int layer, float a); };