#pragma once #include "MobRenderer.h" class EnderMan; class EndermanModel; class EndermanRenderer : public MobRenderer { private: EndermanModel *model; Random random; public: EndermanRenderer(); virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); virtual void additionalRendering(shared_ptr _mob, float a); protected: virtual int prepareArmor(shared_ptr _mob, int layer, float a); };