#include "stdafx.h" #include "ExperienceOrbRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\net.minecraft.world.item.h" #include "Tesselator.h" #include "EntityRenderDispatcher.h" #include "..\Minecraft.World\Mth.h" #include "..\Minecraft.World\JavaMath.h" ExperienceOrbRenderer::ExperienceOrbRenderer() { // 4J In class Java initialisors tileRenderer = new TileRenderer(); setColor = true; this->shadowRadius = 0.15f; this->shadowStrength = 0.75f; } void ExperienceOrbRenderer::render(shared_ptr _orb, double x, double y, double z, float rot, float a) { shared_ptr orb = dynamic_pointer_cast(_orb); glPushMatrix(); glTranslatef((float) x, (float) y, (float) z); int icon = orb->getIcon(); bindTexture(TN_ITEM_EXPERIENCE_ORB); // 4J was L"/item/xporb.png" Tesselator *t = Tesselator::getInstance(); float u0 = ((icon % 4) * 16 + 0) / 64.0f; float u1 = ((icon % 4) * 16 + 16) / 64.0f; float v0 = ((icon / 4) * 16 + 0) / 64.0f; float v1 = ((icon / 4) * 16 + 16) / 64.0f; float r = 1.0f; float xo = 0.5f; float yo = 0.25f; if (SharedConstants::TEXTURE_LIGHTING) { int col = orb->getLightColor(a); int u = col % 65536; int v = col / 65536; glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f); glColor4f(1, 1, 1, 1); } else { float br = orb->getBrightness(a); glColor4f(br, br, br, 1); } float br = 255.0f; float rr = (orb->tickCount + a) / 2; int rc = (int) ((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br); int gc = (int) (br); int bc = (int) ((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br); int col = rc << 16 | gc << 8 | bc; glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); float s = 0.3f; glScalef(s, s, s); t->begin(); t->color(col, 128); t->normal(0, 1, 0); t->vertexUV(0 - xo, 0 - yo, 0, u0, v1); t->vertexUV(r - xo, 0 - yo, 0, u1, v1); t->vertexUV(r - xo, 1 - yo, 0, u1, v0); t->vertexUV(0 - xo, 1 - yo, 0, u0, v0); t->end(); glDisable(GL_BLEND); glDisable(GL_RESCALE_NORMAL); glPopMatrix(); } void ExperienceOrbRenderer::blit(int x, int y, int sx, int sy, int w, int h) { float blitOffset = 0; float us = 1 / 256.0f; float vs = 1 / 256.0f; Tesselator *t = Tesselator::getInstance(); t->begin(); t->vertexUV(x + 0, y + h, blitOffset, (sx + 0) * us, (sy + h) * vs); t->vertexUV(x + w, y + h, blitOffset, (sx + w) * us, (sy + h) * vs); t->vertexUV(x + w, y + 0, blitOffset, (sx + w) * us, (sy + 0) * vs); t->vertexUV(x + 0, y + 0, blitOffset, (sx + 0) * us, (sy + 0) * vs); t->end(); }