#include "stdafx.h" #include "FileTexturePack.h" FileTexturePack::FileTexturePack(DWORD id, File *file, TexturePack *fallback) : AbstractTexturePack(id, file, file->getName(), fallback) { // 4J Stu - These calls need to be in the most derived version of the class loadIcon(); loadName(); loadDescription(); } void FileTexturePack::unload(Textures *textures) { #if 0 super.unload(textures); try { if (zipFile != null) zipFile.close(); } catch (IOException ignored) { } zipFile = null; #endif } InputStream *FileTexturePack::getResourceImplementation(const wstring &name) //throws IOException { #if 0 loadZipFile(); ZipEntry entry = zipFile.getEntry(name.substring(1)); if (entry == null) { throw new FileNotFoundException(name); } return zipFile.getInputStream(entry); #endif return NULL; } bool FileTexturePack::hasFile(const wstring &name) { #if 0 try { loadZipFile(); return zipFile.getEntry(name.substring(1)) != null; } catch (Exception e) { return false; } #endif return false; } void FileTexturePack::loadZipFile() //throws IOException { #if 0 if (zipFile != null) { return; } zipFile = new ZipFile(file); #endif } bool FileTexturePack::isTerrainUpdateCompatible() { #if 0 try { loadZipFile(); Enumeration entries = zipFile.entries(); while (entries.hasMoreElements()) { ZipEntry entry = entries.nextElement(); if (entry.getName().startsWith("textures/")) { return true; } } } catch (Exception ignored) { } boolean hasOldFiles = hasFile("terrain.png") || hasFile("gui/items.png"); return !hasOldFiles; #endif return false; }