#include "stdafx.h" #include "FishingHookRenderer.h" #include "EntityRenderDispatcher.h" #include "Options.h" #include "..\Minecraft.World\net.minecraft.world.entity.projectile.h" #include "..\Minecraft.World\net.minecraft.world.entity.player.h" #include "..\Minecraft.World\Vec3.h" #include "..\Minecraft.World\Mth.h" #include "MultiPlayerLocalPlayer.h" void FishingHookRenderer::render(shared_ptr _hook, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr hook = dynamic_pointer_cast(_hook); glPushMatrix(); glTranslatef((float) x, (float) y, (float) z); glEnable(GL_RESCALE_NORMAL); glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f); int xi = 1; int yi = 2; bindTexture(TN_PARTICLES); // 4J was L"/particles.png" Tesselator *t = Tesselator::getInstance(); float u0 = ((xi) * 8 + 0) / 128.0f; float u1 = ((xi) * 8 + 8) / 128.0f; float v0 = ((yi) * 8 + 0) / 128.0f; float v1 = ((yi) * 8 + 8) / 128.0f; float r = 1.0f; float xo = 0.5f; float yo = 0.5f; glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0); glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0); t->begin(); t->normal(0, 1, 0); t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1)); t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1)); t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0)); t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0)); t->end(); glDisable(GL_RESCALE_NORMAL); glPopMatrix(); if (hook->owner != NULL) { float swing = hook->owner->getAttackAnim(a); float swing2 = (float) Mth::sin((sqrt(swing)) * PI); Vec3 *vv = Vec3::newTemp(-0.5, 0.03, 0.8); vv->xRot(-(hook->owner->xRotO + (hook->owner->xRot - hook->owner->xRotO) * a) * PI / 180); vv->yRot(-(hook->owner->yRotO + (hook->owner->yRot - hook->owner->yRotO) * a) * PI / 180); vv->yRot(swing2 * 0.5f); vv->xRot(-swing2 * 0.7f); double xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a + vv->x; double yp = hook->owner->yo + (hook->owner->y - hook->owner->yo) * a + vv->y; double zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a + vv->z; double yOffset = hook->owner != dynamic_pointer_cast(Minecraft::GetInstance()->player) ? hook->owner->getHeadHeight() : 0; // 4J-PB - changing this to be per player //if (this->entityRenderDispatcher->options->thirdPersonView) if (hook->owner->ThirdPersonView() > 0) { float rr = (float) (hook->owner->yBodyRotO + (hook->owner->yBodyRot - hook->owner->yBodyRotO) * a) * PI / 180; double ss = Mth::sin((float) rr); double cc = Mth::cos((float) rr); xp = hook->owner->xo + (hook->owner->x - hook->owner->xo) * a - cc * 0.35 - ss * 0.85; yp = hook->owner->yo + yOffset + (hook->owner->y - hook->owner->yo) * a - 0.45; zp = hook->owner->zo + (hook->owner->z - hook->owner->zo) * a - ss * 0.35 + cc * 0.85; } double xh = hook->xo + (hook->x - hook->xo) * a; double yh = hook->yo + (hook->y - hook->yo) * a + 4 / 16.0f; double zh = hook->zo + (hook->z - hook->zo) * a; double xa = (float) (xp - xh); double ya = (float) (yp - yh); double za = (float) (zp - zh); glDisable(GL_TEXTURE_2D); glDisable(GL_LIGHTING); t->begin(GL_LINE_STRIP); t->color(0x000000); int steps = 16; for (int i = 0; i <= steps; i++) { float aa = i / (float) steps; t->vertex((float)(x + xa * aa), (float)( y + ya * (aa * aa + aa) * 0.5 + 4 / 16.0f), (float)( z + za * aa)); } t->end(); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); } }