#pragma once #include "Particle.h" class FlameParticle : public Particle { public: virtual eINSTANCEOF GetType() { return eType_FLAMEPARTICLE; } private: float oSize; public: FlameParticle(Level *level, double x, double y, double z, double xd, double yd, double zd); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual int getLightColor(float a); // 4J - brought forward from 1.8.2 virtual float getBrightness(float a); virtual void tick(); };