#include "stdafx.h" #include "FolderTexturePack.h" FolderTexturePack::FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback) : AbstractTexturePack(id, folder, name, fallback) { // 4J Stu - These calls need to be in the most derived version of the class loadIcon(); loadName(); loadDescription(); bUILoaded = false; } InputStream *FolderTexturePack::getResourceImplementation(const wstring &name) //throws IOException { #if 0 final File file = new File(this.file, name.substring(1)); if (!file.exists()) { throw new FileNotFoundException(name); } return new BufferedInputStream(new FileInputStream(file)); #endif wstring wDrive = L""; // Make the content package point to to the UPDATE: drive is needed wDrive = L"Common\\DummyTexturePack\\res"; InputStream *resource = InputStream::getResourceAsStream(wDrive + name); //InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name); //if (stream == NULL) //{ // throw new FileNotFoundException(name); //} //return stream; return resource; } bool FolderTexturePack::hasFile(const wstring &name) { File file = File( getPath() + name); return file.exists() && file.isFile(); //return true; } bool FolderTexturePack::isTerrainUpdateCompatible() { #if 0 final File dir = new File(this.file, "textures/"); final boolean hasTexturesFolder = dir.exists() && dir.isDirectory(); final boolean hasOldFiles = hasFile("terrain.png") || hasFile("gui/items.png"); return hasTexturesFolder || !hasOldFiles; #endif return true; } wstring FolderTexturePack::getPath(bool bTitleUpdateTexture /*= false*/) { wstring wDrive; wDrive=L"Common\\" + file->getPath() + L"\\"; return wDrive; } void FolderTexturePack::loadUI() { } void FolderTexturePack::unloadUI() { }