#pragma once #include "Particle.h" class Textures; class FootstepParticle : public Particle { public: virtual eINSTANCEOF GetType() { return eType_FOOTSTEPPARTICLE; } private: int life; int lifeTime; Textures *textures; public: FootstepParticle(Textures *textures, Level *level, double x, double y, double z); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick(); virtual int getParticleTexture(); };