#pragma once #include "..\Minecraft.World\AABB.h" class FrustumData { public: //enum FrustumSide static const int RIGHT = 0; // The RIGHT side of the frustum static const int LEFT = 1; // The LEFT side of the frustum static const int BOTTOM = 2; // The BOTTOM side of the frustum static const int TOP = 3; // The TOP side of the frustum static const int BACK = 4; // The BACK side of the frustum static const int FRONT = 5; // The FRONT side of the frustum // Like above, instead of saying a number for the ABC and D of the plane, we // want to be more descriptive. static const int A = 0; // The X value of the plane's normal static const int B = 1; // The Y value of the plane's normal static const int C = 2; // The Z value of the plane's normal static const int D = 3; // The distance the plane is from the origin float** m_Frustum; floatArray proj; floatArray modl; floatArray clip; FrustumData(); ~FrustumData(); bool pointInFrustum(float x, float y, float z); bool sphereInFrustum(float x, float y, float z, float radius); bool cubeFullyInFrustum(double x1, double y1, double z1, double x2, double y2, double z2); bool cubeInFrustum(double x1, double y1, double z1, double x2, double y2, double z2); bool isVisible(AABB *aabb); };