#include "stdafx.h" #include "..\Minecraft.World\Random.h" #include "..\Minecraft.World\Mth.h" #include "GhastModel.h" #include "ModelPart.h" GhastModel::GhastModel() : Model() { int yoffs = -16; body = new ModelPart(this, 0, 0); body->addBox(-8, -8, -8, 16, 16, 16); body->y += (8 + 16) + yoffs; Random *random = new Random(1660); for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length { tentacles[i] = new ModelPart(this, 0, 0); float xo = (((i % 3 - (i / 3 % 2) * 0.5f + 0.25f) / 2.0f * 2 - 1) * 5); float yo = (((i / 3) / 2.0f * 2 - 1) * 5); int len = random->nextInt(7) + 8; tentacles[i]->addBox(-1, 0, -1, 2, len, 2); tentacles[i]->x = xo; tentacles[i]->z = yo; tentacles[i]->y = (float)(31 + yoffs); } // 4J added - compile now to avoid random performance hit first time cubes are rendered body->compile(1.0f/16.0f); for( int i = 0; i < TENTACLESLENGTH; i++ ) { tentacles[i]->compile(1.0f/16.0f); } } void GhastModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim) { for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length { tentacles[i]->xRot = 0.2f * Mth::sin(bob * 0.3f + i) + 0.4f; } } void GhastModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale); glPushMatrix(); glTranslatef(0, .6f, 0); body->render(scale, usecompiled); for (int i = 0; i < TENTACLESLENGTH; i++) // 4J - 9 was tentacles.length { tentacles[i]->render(scale, usecompiled); } glPopMatrix(); }