#include "stdafx.h" #include "Gui.h" #include "ItemRenderer.h" #include "GameRenderer.h" #include "Options.h" #include "MultiplayerLocalPlayer.h" #include "Textures.h" #include "GameMode.h" #include "Lighting.h" #include "ChatScreen.h" #include "MultiPlayerLevel.h" #include "..\Minecraft.World\JavaMath.h" #include "..\Minecraft.World\net.minecraft.world.entity.player.h" #include "..\Minecraft.World\net.minecraft.world.effect.h" #include "..\Minecraft.World\net.minecraft.world.food.h" #include "..\Minecraft.World\net.minecraft.world.item.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\LevelData.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\System.h" #include "..\Minecraft.World\Language.h" #include "EntityRenderDispatcher.h" #include "..\Minecraft.World\Dimension.h" #include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h" #include "EnderDragonRenderer.h" #include "..\Minecraft.World\net.minecraft.h" #include "..\Minecraft.World\net.minecraft.world.h" #include "..\Minecraft.World\LevelChunk.h" #include "..\Minecraft.World\Biome.h" #define RENDER_HUD 0 //#ifndef _XBOX //#undef RENDER_HUD //#define RENDER_HUD 1 //#endif float Gui::currentGuiBlendFactor = 1.0f; // 4J added float Gui::currentGuiScaleFactor = 1.0f; // 4J added ItemRenderer *Gui::itemRenderer = new ItemRenderer(); Gui::Gui(Minecraft *minecraft) { // 4J - initialisers added random = new Random(); tickCount = 0; overlayMessageTime = 0; animateOverlayMessageColor = false; progress = 0.0f; tbr = 1.0f; fAlphaIncrementPerCent=255.0f/100.0f; this->minecraft = minecraft; lastTickA = 0.0f; } void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) { // 4J Stu - I have copied this code for XUI_BaseScene. If/when it gets changed it should be broken out // 4J - altered to force full screen mode to 3X scaling, and any split screen modes to 2X scaling. This is so that the further scaling by 0.5 that // happens in split screen modes results in a final scaling of 1 rather than 1.5. int splitYOffset;// = 20; // This offset is applied when doing the 2X scaling above to move the gui out of the way of the tool tips int guiScale;// = ( minecraft->player->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN ? 3 : 2 ); int iPad=minecraft->player->GetXboxPad(); int iWidthOffset=0,iHeightOffset=0; // used to get the interface looking right on a 2 player split screen game // 4J-PB - selected the gui scale based on the slider settings if(minecraft->player->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) { guiScale=app.GetGameSettings(iPad,eGameSetting_UISize) + 2; } else { guiScale=app.GetGameSettings(iPad,eGameSetting_UISizeSplitscreen) + 2; } ScreenSizeCalculator ssc(minecraft->options, minecraft->width, minecraft->height, guiScale ); int screenWidth = ssc.getWidth(); int screenHeight = ssc.getHeight(); int iSafezoneXHalf=0,iSafezoneYHalf=0; int iTooltipsYOffset=0; int quickSelectWidth=182; int quickSelectHeight=22; float fScaleFactorWidth=1.0f,fScaleFactorHeight=1.0f; bool bTwoPlayerSplitscreen=false; currentGuiScaleFactor = (float) guiScale; // Keep static copy of scale so we know how gui coordinates map to physical pixels - this is also affected by the viewport switch(guiScale) { case 3: splitYOffset = 0; break; case 4: splitYOffset = -5; break; default: // 2 splitYOffset = 10; break; } // Check which screen section this player is in switch(minecraft->player->m_iScreenSection) { case C4JRender::VIEWPORT_TYPE_FULLSCREEN: // single player iSafezoneXHalf = screenWidth/20; // 5% iSafezoneYHalf = screenHeight/20; // 5% iTooltipsYOffset=40+splitYOffset; break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: iSafezoneXHalf = screenWidth/10; // 5% (need to treat the whole screen is 2x this screen) iSafezoneYHalf = splitYOffset; fScaleFactorWidth=0.5f; iWidthOffset=(int)((float)screenWidth*(1.0f - fScaleFactorWidth)); iTooltipsYOffset=44; bTwoPlayerSplitscreen=true; currentGuiScaleFactor *= 0.5f; break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: iSafezoneXHalf = screenWidth/10; // 5% (need to treat the whole screen is 2x this screen) iSafezoneYHalf = splitYOffset + screenHeight/10;// 5% (need to treat the whole screen is 2x this screen) fScaleFactorWidth=0.5f; iWidthOffset=(int)((float)screenWidth*(1.0f - fScaleFactorWidth)); iTooltipsYOffset=44; bTwoPlayerSplitscreen=true; currentGuiScaleFactor *= 0.5f; break; case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: iSafezoneXHalf = screenWidth/10; // 5% (the whole screen is 2x this screen) iSafezoneYHalf = splitYOffset + screenHeight/10;// 5% (need to treat the whole screen is 2x this screen) fScaleFactorHeight=0.5f; iHeightOffset=screenHeight; iTooltipsYOffset=44; bTwoPlayerSplitscreen=true; currentGuiScaleFactor *= 0.5f; break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: iSafezoneXHalf = 0; iSafezoneYHalf = splitYOffset + screenHeight/10;// 5% (need to treat the whole screen is 2x this screen) fScaleFactorHeight=0.5f; iHeightOffset=screenHeight; iTooltipsYOffset=44; bTwoPlayerSplitscreen=true; currentGuiScaleFactor *= 0.5f; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: iSafezoneXHalf = screenWidth/10; // 5% (the whole screen is 2x this screen) iSafezoneYHalf = splitYOffset; iTooltipsYOffset=44; currentGuiScaleFactor *= 0.5f; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: iSafezoneXHalf = 0; iSafezoneYHalf = splitYOffset; // 5% iTooltipsYOffset=44; currentGuiScaleFactor *= 0.5f; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: iSafezoneXHalf = screenWidth/10; // 5% (the whole screen is 2x this screen) iSafezoneYHalf = splitYOffset + screenHeight/10; // 5% (the whole screen is 2x this screen) iTooltipsYOffset=44; currentGuiScaleFactor *= 0.5f; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: iSafezoneXHalf = 0; iSafezoneYHalf = splitYOffset + screenHeight/10; // 5% (the whole screen is 2x this screen) iTooltipsYOffset=44; currentGuiScaleFactor *= 0.5f; break; } // 4J-PB - turn off the slot display if a xui menu is up, or if we're autosaving bool bDisplayGui=!ui.GetMenuDisplayed(iPad) && !(app.GetXuiAction(iPad)==eAppAction_AutosaveSaveGameCapturedThumbnail); // if tooltips are off, set the y offset to zero if(app.GetGameSettings(iPad,eGameSetting_Tooltips)==0 && bDisplayGui) { switch(minecraft->player->m_iScreenSection) { case C4JRender::VIEWPORT_TYPE_FULLSCREEN: iTooltipsYOffset=screenHeight/10; break; default: //iTooltipsYOffset=screenHeight/10; switch(guiScale) { case 3: iTooltipsYOffset=28;//screenHeight/10; break; case 4: iTooltipsYOffset=28;//screenHeight/10; break; default: // 2 iTooltipsYOffset=14;//screenHeight/10; break; } break; } } // 4J-PB - Turn off interface if eGameSetting_DisplayHUD is off - for screen shots/videos. if ( app.GetGameSettings(iPad,eGameSetting_DisplayHUD)==0 ) { bDisplayGui = false; } Font *font = minecraft->font; minecraft->gameRenderer->setupGuiScreen(guiScale); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // 4J - added - this did actually get set in renderVignette but that code is currently commented out if (Minecraft::useFancyGraphics()) { renderVignette(minecraft->player->getBrightness(a), screenWidth, screenHeight); } ///////////////////////////////////////////////////////////////////////////////////// // Display the pumpkin screen effect ///////////////////////////////////////////////////////////////////////////////////// shared_ptr headGear = minecraft->player->inventory->getArmor(3); // 4J-PB - changing this to be per player //if (!minecraft->options->thirdPersonView && headGear != NULL && headGear->id == Tile::pumpkin_Id) renderPumpkin(screenWidth, screenHeight); if ((minecraft->player->ThirdPersonView()==0) && headGear != NULL && headGear->id == Tile::pumpkin_Id) renderPumpkin(screenWidth, screenHeight); if (!minecraft->player->hasEffect(MobEffect::confusion)) { float pt = minecraft->player->oPortalTime + (minecraft->player->portalTime - minecraft->player->oPortalTime) * a; if (pt > 0) { renderTp(pt, screenWidth, screenHeight); } } if (!minecraft->gameMode->isCutScene()) { if(bDisplayGui && bTwoPlayerSplitscreen) { // need to apply scale factors depending on the mode glPushMatrix(); glScalef(fScaleFactorWidth, fScaleFactorHeight, fScaleFactorWidth); } #if RENDER_HUD ///////////////////////////////////////////////////////////////////////////////////// // Display the quick select background, the quick select selection, and the crosshair ///////////////////////////////////////////////////////////////////////////////////// glColor4f(1, 1, 1, 1); // 4J - this is where to set the blend factor for gui things // use the primary player's settings unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity); // If the user has started to navigate their quickselect bar, ignore the alpha setting, and display at default value float fVal=fAlphaIncrementPerCent*(float)ucAlpha; if(ucAlpha<80) { // check if we have the timer running for the opacity unsigned int uiOpacityTimer=app.GetOpacityTimer(iPad); if(uiOpacityTimer!=0) { if(uiOpacityTimer<10) { float fStep=(80.0f-(float)ucAlpha)/10.0f; fVal=fAlphaIncrementPerCent*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { fVal=fAlphaIncrementPerCent*80.0f; } } else { fVal=fAlphaIncrementPerCent*(float)ucAlpha; } } else { fVal=fAlphaIncrementPerCent*(float)ucAlpha; } RenderManager.StateSetBlendFactor(0xffffff |(((unsigned int)fVal)<<24)); currentGuiBlendFactor = fVal / 255.0f; // RenderManager.StateSetBlendFactor(0x40ffffff); glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA); blitOffset = -90; ///////////////////////////////////////////////////////////////////////////////////// // Display the quick select background, the quick select selection, and the crosshair ///////////////////////////////////////////////////////////////////////////////////// if(bDisplayGui) { MemSect(31); minecraft->textures->bindTexture(TN_GUI_GUI); // 4J was L"/gui/gui.png" MemSect(0); shared_ptr inventory = minecraft->player->inventory; if(bTwoPlayerSplitscreen) { // need to apply scale factors depending on the mode // 4J Stu - Moved this push and scale further up as we still need to do it for the few HUD components not replaced by xui //glPushMatrix(); //glScalef(fScaleFactorWidth, fScaleFactorHeight, fScaleFactorWidth); // 4J-PB - move into the safe zone, and account for 2 player splitscreen blit(iWidthOffset + (screenWidth - quickSelectWidth)/2, iHeightOffset + screenHeight - iSafezoneYHalf - iTooltipsYOffset , 0, 0, 182, 22); blit(iWidthOffset + (screenWidth - quickSelectWidth)/2 - 1 + inventory->selected * 20, iHeightOffset + screenHeight - iSafezoneYHalf - iTooltipsYOffset - 1, 0, 22, 24, 22); } else { blit(iWidthOffset + screenWidth / 2 - quickSelectWidth / 2, iHeightOffset + screenHeight - iSafezoneYHalf - iTooltipsYOffset , 0, 0, 182, 22); blit(iWidthOffset + screenWidth / 2 - quickSelectWidth / 2 - 1 + inventory->selected * 20, iHeightOffset + screenHeight - iSafezoneYHalf - iTooltipsYOffset - 1, 0, 22, 24, 22); } MemSect(31); minecraft->textures->bindTexture(TN_GUI_ICONS);//L"/gui/icons.png")); MemSect(0); glEnable(GL_BLEND); RenderManager.StateSetBlendFactor(0xffffff |(((unsigned int)fVal)<<24)); glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA); //glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR); // 4J Stu - We don't want to adjust the cursor by the safezone, we want it centred if(bTwoPlayerSplitscreen) { blit(iWidthOffset + screenWidth / 2 - 7, (iHeightOffset + screenHeight) / 2 - 7, 0, 0, 16, 16); } else { blit(screenWidth / 2 - 7, screenHeight / 2 - 7, 0, 0, 16, 16); } glDisable(GL_BLEND); // if(bTwoPlayerSplitscreen) // { // glPopMatrix(); // } } bool blink = minecraft->player->invulnerableTime / 3 % 2 == 1; if (minecraft->player->invulnerableTime < 10) blink = false; int iHealth = minecraft->player->getHealth(); int iLastHealth = minecraft->player->lastHealth; random->setSeed(tickCount * 312871); bool foodBlink = false; FoodData *foodData = minecraft->player->getFoodData(); int food = foodData->getFoodLevel(); int oldFood = foodData->getLastFoodLevel(); // if (false) //(true) // { // renderBossHealth(); // } ///////////////////////////////////////////////////////////////////////////////////// // Display the experience, food, armour, health and the air bubbles ///////////////////////////////////////////////////////////////////////////////////// if(bDisplayGui) { // 4J - added blend for fading gui glEnable(GL_BLEND); glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA); if (minecraft->gameMode->canHurtPlayer()) { int xLeft, xRight; // 4J Stu - TODO Work out proper positioning for splitscreen if(bTwoPlayerSplitscreen) { xLeft = iWidthOffset + (screenWidth - quickSelectWidth)/2; xRight = iWidthOffset + (screenWidth + quickSelectWidth)/2; } else { xLeft = (screenWidth - quickSelectWidth)/2; xRight = (screenWidth + quickSelectWidth) / 2; } // render experience bar int xpNeededForNextLevel = minecraft->player->getXpNeededForNextLevel(); if (xpNeededForNextLevel > 0) { int w = 182; int progress = (int) (minecraft->player->experienceProgress * (float) (w + 1)); int yo = screenHeight - iSafezoneYHalf - iTooltipsYOffset - 8; if(bTwoPlayerSplitscreen) { yo+=iHeightOffset; } blit(xLeft, yo, 0, 64, w, 5); if (progress > 0) { blit(xLeft, yo, 0, 69, progress, 5); } } int yLine1, yLine2; if(bTwoPlayerSplitscreen) { //yo = iHeightOffset + screenHeight - 10 - iSafezoneYHalf - iTooltipsYOffset; yLine1 = iHeightOffset + screenHeight - 18 - iSafezoneYHalf - iTooltipsYOffset; yLine2 = yLine1 - 10; } else { //yo = screenHeight - 10 - iSafezoneYHalf - iTooltipsYOffset; yLine1 = screenHeight - 18 - iSafezoneYHalf - iTooltipsYOffset; yLine2 = yLine1 - 10; } int armor = minecraft->player->getArmorValue(); int heartOffsetIndex = -1; if (minecraft->player->hasEffect(MobEffect::regeneration)) { heartOffsetIndex = tickCount % 25; } // render health and armor for (int i = 0; i < Player::MAX_HEALTH / 2; i++) { if (armor > 0) { int xo = xLeft + i * 8; // HEALTH if (i * 2 + 1 < armor) blit(xo, yLine2, 16 + 2 * 9, 9 * 1, 9, 9); if (i * 2 + 1 == armor) blit(xo, yLine2, 16 + 1 * 9, 9 * 1, 9, 9); if (i * 2 + 1 > armor) blit(xo, yLine2, 16 + 0 * 9, 9 * 1, 9, 9); } int healthTexBaseX = 16; if (minecraft->player->hasEffect(MobEffect::poison)) { healthTexBaseX += 4 * 9; } int bg = 0; if (blink) bg = 1; int xo = xLeft + i * 8; int yo = yLine1; if (iHealth <= 4) { yo += random->nextInt(2); } if (i == heartOffsetIndex) { yo -= 2; } int y0 = 0; // 4J-PB - no hardcore in xbox // if (minecraft.level.getLevelData().isHardcore()) { // y0 = 5; // } blit(xo, yo, 16 + bg * 9, 9 * 0, 9, 9); if (blink) { if (i * 2 + 1 < iLastHealth) blit(xo, yo, healthTexBaseX + 6 * 9, 9 * y0, 9, 9); if (i * 2 + 1 == iLastHealth) blit(xo, yo, healthTexBaseX + 7 * 9, 9 * y0, 9, 9); } if (i * 2 + 1 < iHealth) blit(xo, yo, healthTexBaseX + 4 * 9, 9 * y0, 9, 9); if (i * 2 + 1 == iHealth) blit(xo, yo, healthTexBaseX + 5 * 9, 9 * y0, 9, 9); } // render food for (int i = 0; i < FoodConstants::MAX_FOOD / 2; i++) { int yo = yLine1; int texBaseX = 16; int bg = 0; if (minecraft->player->hasEffect(MobEffect::hunger)) { texBaseX += 4 * 9; bg = 13; } if (minecraft->player->getFoodData()->getSaturationLevel() <= 0) { if ((tickCount % (food * 3 + 1)) == 0) { yo += random->nextInt(3) - 1; } } if (foodBlink) bg = 1; int xo = xRight - i * 8 - 9; blit(xo, yo, 16 + bg * 9, 9 * 3, 9, 9); if (foodBlink) { if (i * 2 + 1 < oldFood) blit(xo, yo, texBaseX + 6 * 9, 9 * 3, 9, 9); if (i * 2 + 1 == oldFood) blit(xo, yo, texBaseX + 7 * 9, 9 * 3, 9, 9); } if (i * 2 + 1 < food) blit(xo, yo, texBaseX + 4 * 9, 9 * 3, 9, 9); if (i * 2 + 1 == food) blit(xo, yo, texBaseX + 5 * 9, 9 * 3, 9, 9); } // render air bubbles if (minecraft->player->isUnderLiquid(Material::water)) { int count = (int) ceil((minecraft->player->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY); int extra = (int) ceil((minecraft->player->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count; for (int i = 0; i < count + extra; i++) { // Air bubbles if (i < count) blit(xRight - i * 8 - 9, yLine2, 16, 9 * 2, 9, 9); else blit(xRight - i * 8 - 9, yLine2, 16 + 9, 9 * 2, 9, 9); } } } } // 4J-PB - turn off the slot display if a xui menu is up //////////////////////////// // render the slot contents //////////////////////////// if(bDisplayGui) { // glDisable(GL_BLEND); 4J - removed - we want to be able to fade our gui glEnable(GL_RESCALE_NORMAL); Lighting::turnOnGui(); int x,y; for (int i = 0; i < 9; i++) { if(bTwoPlayerSplitscreen) { x = iWidthOffset + screenWidth / 2 - 9 * 10 + i * 20 + 2; y = iHeightOffset + screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 - 3 + 22; } else { x = screenWidth / 2 - 9 * 10 + i * 20 + 2; y = screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 - 3 + 22; } this->renderSlot(i, x, y, a); } Lighting::turnOff(); glDisable(GL_RESCALE_NORMAL); } #endif // RENDER_HUD // 4J - do render of crouched player. This code is largely taken from the inventory render of the player, with some special hard-coded positions // worked out by hand from the xui implementation of the crouch icon if(app.GetGameSettings(iPad,eGameSetting_AnimatedCharacter)) { //int playerIdx = minecraft->player->GetXboxPad(); static int characterDisplayTimer[4] = {0}; if( !bDisplayGui ) { characterDisplayTimer[iPad] = 0; } else if( minecraft->player->isSneaking() ) { characterDisplayTimer[iPad] = 30; } else if( minecraft->player->isSprinting() ) { characterDisplayTimer[iPad] = 30; } else if( minecraft->player->abilities.flying) { characterDisplayTimer[iPad] = 5; // quickly get rid of the player display if they stop flying } else if( characterDisplayTimer[iPad] > 0 ) { --characterDisplayTimer[iPad]; } bool displayCrouch = minecraft->player->isSneaking() || ( characterDisplayTimer[iPad] > 0 ); bool displaySprint = minecraft->player->isSprinting() || ( characterDisplayTimer[iPad] > 0 ); bool displayFlying = minecraft->player->abilities.flying || ( characterDisplayTimer[iPad] > 0 ); if( bDisplayGui && (displayCrouch || displaySprint || displayFlying) ) { EntityRenderDispatcher::instance->prepare(minecraft->level, minecraft->textures, minecraft->font, minecraft->cameraTargetPlayer, minecraft->options, a); glEnable(GL_RESCALE_NORMAL); glEnable(GL_COLOR_MATERIAL); int xo = 0; int yo = 0; switch( minecraft->player->m_iScreenSection ) { case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: if(RenderManager.IsHiDef()) xo = -22; yo = -36; break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: xo = 0; yo = -25; break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: xo = 0; yo = -48; break; case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: xo = 0; yo = -25; break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: xo = -43; yo = -25; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: xo = 0; yo = -25; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: xo = -43; yo = -25; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: xo = 0; yo = -48; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: xo = -43; yo = -48; break; } glPushMatrix(); glTranslatef((float)xo + 51, (float)yo + 75, 50); float ss = 12; glScalef(-ss, ss, ss); glRotatef(180, 0, 0, 1); float oyr = minecraft->player->yRot; float oyrO = minecraft->player->yRotO; float oxr = minecraft->player->xRot; int ofire = minecraft->player->onFire; bool ofireflag = minecraft->player->getSharedFlag(Entity::FLAG_ONFIRE); float xd = -40; float yd = 10; // 4J Stu - This is all based on the inventory player renderer, with changes to ensure that capes render correctly // by minimising the changes to member variables of the player which are all related glRotatef(45 + 90, 0, 1, 0); Lighting::turnOn(); glRotatef(-45 - 90, 0, 1, 0); glRotatef(-(float) atan(yd / 40.0f ) * 20, 1, 0, 0); float bodyRot = (minecraft->player->yBodyRotO + (minecraft->player->yBodyRot - minecraft->player->yBodyRotO)); // Fixed rotation angle of degrees, adjusted by bodyRot to negate the rotation that occurs in the renderer // bodyRot in the rotation below is a simplification of "180 - (180 - bodyRot)" where the first 180 is EntityRenderDispatcher::instance->playerRotY that we set below // and (180 - bodyRot) is the angle of rotation that is performed within the mob renderer glRotatef( bodyRot - ( (float) atan(xd / 40.0f) * 20), 0, 1, 0); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // Set head rotation to body rotation to make head static minecraft->player->yRot = bodyRot; minecraft->player->yRotO = minecraft->player->yRot; minecraft->player->xRot = -(float) atan(yd / 40.0f) * 20; minecraft->player->onFire = 0; minecraft->player->setSharedFlag(Entity::FLAG_ONFIRE, false); glTranslatef(0, minecraft->player->heightOffset, 0); EntityRenderDispatcher::instance->playerRotY = 180; EntityRenderDispatcher::instance->isGuiRender = true; EntityRenderDispatcher::instance->render(minecraft->player, 0, 0, 0, 0, 1); EntityRenderDispatcher::instance->isGuiRender = false; minecraft->player->yRot = oyr; minecraft->player->yRotO = oyrO; minecraft->player->xRot = oxr; minecraft->player->onFire = ofire; minecraft->player->setSharedFlag(Entity::FLAG_ONFIRE,ofireflag); glPopMatrix(); Lighting::turnOff(); glDisable(GL_RESCALE_NORMAL); } } } #if RENDER_HUD // Moved so the opacity blend is applied to it if (bDisplayGui && minecraft->gameMode->hasExperience() && minecraft->player->experienceLevel > 0) { if (true) { bool blink = false; int col = blink ? 0xffffff : 0x80ff20; wchar_t formatted[10]; swprintf(formatted, 10, L"%d",minecraft->player->experienceLevel); wstring str = formatted; int x = iWidthOffset + (screenWidth - font->width(str)) / 2; int y = screenHeight - iSafezoneYHalf - iTooltipsYOffset; // If we're in creative mode, we don't need to offset the XP display so much if (minecraft->gameMode->canHurtPlayer()) { y-=18; } else { y-=13; } if(bTwoPlayerSplitscreen) { y+=iHeightOffset; } //int y = screenHeight - 31 - 4; font->draw(str, x + 1, y, 0x000000); font->draw(str, x - 1, y, 0x000000); font->draw(str, x, y + 1, 0x000000); font->draw(str, x, y - 1, 0x000000); // font->draw(str, x + 1, y + 1, 0x000000); // font->draw(str, x - 1, y + 1, 0x000000); // font->draw(str, x + 1, y - 1, 0x000000); // font->draw(str, x - 1, y - 1, 0x000000); font->draw(str, x, y, col); } } #endif // RENDER_HUD // 4J - added to disable blends, which we have enabled previously to allow gui fading glDisable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // if the player is falling asleep we render a dark overlay if (minecraft->player->getSleepTimer() > 0) { glDisable(GL_DEPTH_TEST); glDisable(GL_ALPHA_TEST); int timer = minecraft->player->getSleepTimer(); float amount = (float) timer / (float) Player::SLEEP_DURATION; if (amount > 1) { // waking up amount = 1.0f - ((float) (timer - Player::SLEEP_DURATION) / (float) Player::WAKE_UP_DURATION); } int color = (int) (220.0f * amount) << 24 | (0x101020); fill(0, 0, screenWidth/fScaleFactorWidth, screenHeight/fScaleFactorHeight, color); glEnable(GL_ALPHA_TEST); glEnable(GL_DEPTH_TEST); } // 4J-PB - Request from Mojang to have a red death screen if (!minecraft->player->isAlive()) { glDisable(GL_DEPTH_TEST); glDisable(GL_ALPHA_TEST); int timer = minecraft->player->getDeathFadeTimer(); float amount = (float) timer / (float) Player::DEATHFADE_DURATION; int color = (int) (220.0f * amount) << 24 | (0x200000); fill(0, 0, screenWidth/fScaleFactorWidth, screenHeight/fScaleFactorHeight, color); glEnable(GL_ALPHA_TEST); glEnable(GL_DEPTH_TEST); } // { // String str = "" + minecraft.player.getFoodData().getExhaustionLevel() + ", " + minecraft.player.getFoodData().getSaturationLevel(); // int x = (screenWidth - font.width(str)) / 2; // int y = screenHeight - 64; // font.draw(str, x + 1, y, 0xffffff); // } #ifndef _FINAL_BUILD MemSect(31); if (minecraft->options->renderDebug) { glPushMatrix(); if (Minecraft::warezTime > 0) glTranslatef(0, 32, 0); font->drawShadow(ClientConstants::VERSION_STRING + L" (" + minecraft->fpsString + L")", iSafezoneXHalf+2, 20, 0xffffff); font->drawShadow(L"Seed: " + _toString<__int64>(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff); font->drawShadow(minecraft->gatherStats1(), iSafezoneXHalf+2, 32 + 10, 0xffffff); font->drawShadow(minecraft->gatherStats2(), iSafezoneXHalf+2, 32 + 20, 0xffffff); font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf+2, 32 + 30, 0xffffff); font->drawShadow(minecraft->gatherStats4(), iSafezoneXHalf+2, 32 + 40, 0xffffff); // TERRAIN FEATURES int iYPos=82; if(minecraft->level->dimension->id==0) { wstring wfeature[eTerrainFeature_Count]; wfeature[eTerrainFeature_Stronghold] = L"Stronghold: "; wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: "; wfeature[eTerrainFeature_Village] = L"Village: "; wfeature[eTerrainFeature_Ravine] = L"Ravine: "; for(int i=0;i( pFeatureData->x*16 ) + L", " + _toString( pFeatureData->z*16 ) + L"] "; wfeature[pFeatureData->eTerrainFeature] += itemInfo; } for( int i = eTerrainFeature_Stronghold; i < (int) eTerrainFeature_Count; i++ ) { font->drawShadow(wfeature[i], iSafezoneXHalf + 2, iYPos, 0xffffff); iYPos+=10; } } //font->drawShadow(minecraft->gatherStats5(), iSafezoneXHalf+2, 32 + 10, 0xffffff); { /* 4J - removed long max = Runtime.getRuntime().maxMemory(); long total = Runtime.getRuntime().totalMemory(); long free = Runtime.getRuntime().freeMemory(); long used = total - free; String msg = "Used memory: " + (used * 100 / max) + "% (" + (used / 1024 / 1024) + "MB) of " + (max / 1024 / 1024) + "MB"; drawString(font, msg, screenWidth - font.width(msg) - 2, 2, 0xe0e0e0); msg = "Allocated memory: " + (total * 100 / max) + "% (" + (total / 1024 / 1024) + "MB)"; drawString(font, msg, screenWidth - font.width(msg) - 2, 12, 0xe0e0e0); */ } // 4J Stu - Moved these so that they don't overlap double xBlockPos = floor(minecraft->player->x); double yBlockPos = floor(minecraft->player->y); double zBlockPos = floor(minecraft->player->z); drawString(font, L"x: " + _toString(minecraft->player->x) + L"/ Head: " + _toString(xBlockPos) + L"/ Chunk: " + _toString(minecraft->player->xChunk), iSafezoneXHalf+2, iYPos + 8 * 0, 0xe0e0e0); drawString(font, L"y: " + _toString(minecraft->player->y) + L"/ Head: " + _toString(yBlockPos), iSafezoneXHalf+2, iYPos + 8 * 1, 0xe0e0e0); drawString(font, L"z: " + _toString(minecraft->player->z) + L"/ Head: " + _toString(zBlockPos) + L"/ Chunk: " + _toString(minecraft->player->zChunk), iSafezoneXHalf+2, iYPos + 8 * 2, 0xe0e0e0); drawString(font, L"f: " + _toString(Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3) + L"/ yRot: " + _toString(minecraft->player->yRot), iSafezoneXHalf+2, iYPos + 8 * 3, 0xe0e0e0); iYPos += 8*4; int px = Mth::floor(minecraft->player->x); int py = Mth::floor(minecraft->player->y); int pz = Mth::floor(minecraft->player->z); if (minecraft->level != NULL && minecraft->level->hasChunkAt(px, py, pz)) { LevelChunk *chunkAt = minecraft->level->getChunkAt(px, pz); Biome *biome = chunkAt->getBiome(px & 15, pz & 15, minecraft->level->getBiomeSource()); drawString( font, L"b: " + biome->m_name + L" (" + _toString(biome->id) + L")", iSafezoneXHalf+2, iYPos, 0xe0e0e0); } glPopMatrix(); } MemSect(0); #endif lastTickA = a; // 4J Stu - This is now displayed in a xui scene #if 0 // Jukebox CD message if (overlayMessageTime > 0) { float t = overlayMessageTime - a; int alpha = (int) (t * 256 / 20); if (alpha > 255) alpha = 255; if (alpha > 0) { glPushMatrix(); if(bTwoPlayerSplitscreen) { glTranslatef((float)((screenWidth / 2)+iWidthOffset), ((float)(screenHeight+iHeightOffset)) - iTooltipsYOffset -12 -iSafezoneYHalf, 0); } else { glTranslatef(((float)screenWidth) / 2, ((float)screenHeight) - iTooltipsYOffset - 12 -iSafezoneYHalf, 0); } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); int col = 0xffffff; if (animateOverlayMessageColor) { col = Color::HSBtoRGB(t / 50.0f, 0.7f, 0.6f) & 0xffffff; } // 4J-PB - this is the string displayed when cds are placed in a jukebox font->draw(overlayMessageString,-font->width(overlayMessageString) / 2, -20, col + (alpha << 24)); glDisable(GL_BLEND); glPopMatrix(); } } #endif unsigned int max = 10; bool isChatting = false; if (dynamic_cast(minecraft->screen) != NULL) { max = 20; isChatting = true; } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_ALPHA_TEST); // 4J Stu - We have moved the chat text to a xui #if 0 glPushMatrix(); // 4J-PB we need to move this up a bit because we've moved the quick select //glTranslatef(0, ((float)screenHeight) - 48, 0); glTranslatef(0.0f, (float)(screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 - 3 + 22) - 24.0f, 0.0f); // glScalef(1.0f / ssc.scale, 1.0f / ssc.scale, 1); // 4J-PB - we need gui messages for each of the possible 4 splitscreen players if(bDisplayGui) { int iPad=minecraft->player->GetXboxPad(); for (unsigned int i = 0; i < guiMessages[iPad].size() && i < max; i++) { if (guiMessages[iPad][i].ticks < 20 * 10 || isChatting) { double t = guiMessages[iPad][i].ticks / (20 * 10.0); t = 1 - t; t = t * 10; if (t < 0) t = 0; if (t > 1) t = 1; t = t * t; int alpha = (int) (255 * t); if (isChatting) alpha = 255; if (alpha > 0) { int x = iSafezoneXHalf+2; int y = -((int)i) * 9; if(bTwoPlayerSplitscreen) { y+= iHeightOffset; } wstring msg = guiMessages[iPad][i].string; // 4J-PB - fill the black bar across the whole screen, otherwise it looks odd due to the safe area this->fill(0, y - 1, screenWidth/fScaleFactorWidth, y + 8, (alpha / 2) << 24); glEnable(GL_BLEND); font->drawShadow(msg, iSafezoneXHalf+4, y, 0xffffff + (alpha << 24)); } } } } glPopMatrix(); #endif // 4J Stu - Copied over but not used #if 0 if (minecraft.player instanceof MultiplayerLocalPlayer && minecraft.options.keyPlayerList.isDown) { ClientConnection connection = ((MultiplayerLocalPlayer) minecraft.player).connection; List playerInfos = connection.playerInfos; int slots = connection.maxPlayers; int rows = slots; int cols = 1; while (rows > 20) { cols++; rows = (slots + cols - 1) / cols; } /* * int fakeCount = 39; while (playerInfos.size() > fakeCount) * playerInfos.remove(playerInfos.size() - 1); while (playerInfos.size() < * fakeCount) playerInfos.add(new PlayerInfo("fiddle")); */ int slotWidth = 300 / cols; if (slotWidth > 150) slotWidth = 150; int xxo = (screenWidth - cols * slotWidth) / 2; int yyo = 10; fill(xxo - 1, yyo - 1, xxo + slotWidth * cols, yyo + 9 * rows, 0x80000000); for (int i = 0; i < slots; i++) { int xo = xxo + i % cols * slotWidth; int yo = yyo + i / cols * 9; fill(xo, yo, xo + slotWidth - 1, yo + 8, 0x20ffffff); glColor4f(1, 1, 1, 1); glEnable(GL_ALPHA_TEST); if (i < playerInfos.size()) { PlayerInfo pl = playerInfos.get(i); font.drawShadow(pl.name, xo, yo, 0xffffff); minecraft.textures.bind(minecraft.textures.loadTexture("/gui/icons.png")); int xt = 0; int yt = 0; xt = 0; yt = 0; if (pl.latency < 0) yt = 5; else if (pl.latency < 150) yt = 0; else if (pl.latency < 300) yt = 1; else if (pl.latency < 600) yt = 2; else if (pl.latency < 1000) yt = 3; else yt = 4; blitOffset += 100; blit(xo + slotWidth - 12, yo, 0 + xt * 10, 176 + yt * 8, 10, 8); blitOffset -= 100; } } } #endif if(bDisplayGui && bTwoPlayerSplitscreen) { // pop the scaled matrix glPopMatrix(); } glColor4f(1, 1, 1, 1); glDisable(GL_BLEND); glEnable(GL_ALPHA_TEST); } // Moved to the xui base scene // void Gui::renderBossHealth(void) // { // if (EnderDragonRenderer::bossInstance == NULL) return; // // shared_ptr boss = EnderDragonRenderer::bossInstance; // EnderDragonRenderer::bossInstance = NULL; // // Minecraft *pMinecraft=Minecraft::GetInstance(); // // Font *font = pMinecraft->font; // // ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); // int screenWidth = ssc.getWidth(); // // int w = 182; // int xLeft = screenWidth / 2 - w / 2; // // int progress = (int) (boss->getSynchedHealth() / (float) boss->getMaxHealth() * (float) (w + 1)); // // int yo = 12; // blit(xLeft, yo, 0, 74, w, 5); // blit(xLeft, yo, 0, 74, w, 5); // if (progress > 0) // { // blit(xLeft, yo, 0, 79, progress, 5); // } // // wstring msg = L"Boss health - NON LOCALISED"; // font->drawShadow(msg, screenWidth / 2 - font->width(msg) / 2, yo - 10, 0xff00ff); // glColor4f(1, 1, 1, 1); // glBindTexture(GL_TEXTURE_2D, pMinecraft->textures->loadTexture(TN_GUI_ICONS) );//"/gui/icons.png")); // // } void Gui::renderPumpkin(int w, int h) { glDisable(GL_DEPTH_TEST); glDepthMask(false); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1, 1, 1, 1); glDisable(GL_ALPHA_TEST); MemSect(31); minecraft->textures->bindTexture(TN__BLUR__MISC_PUMPKINBLUR);//L"%blur%/misc/pumpkinblur.png")); MemSect(0); Tesselator *t = Tesselator::getInstance(); t->begin(); t->vertexUV((float)(0), (float)( h), (float)( -90), (float)( 0), (float)( 1)); t->vertexUV((float)(w), (float)( h), (float)( -90), (float)( 1), (float)( 1)); t->vertexUV((float)(w), (float)( 0), (float)( -90), (float)( 1), (float)( 0)); t->vertexUV((float)(0), (float)( 0), (float)( -90), (float)( 0), (float)( 0)); t->end(); glDepthMask(true); glEnable(GL_DEPTH_TEST); glEnable(GL_ALPHA_TEST); glColor4f(1, 1, 1, 1); } void Gui::renderVignette(float br, int w, int h) { br = 1 - br; if (br < 0) br = 0; if (br > 1) br = 1; tbr += (br - tbr) * 0.01f; #if 0 // 4J - removed - TODO put back when we have blend functions implemented glDisable(GL_DEPTH_TEST); glDepthMask(false); glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glColor4f(tbr, tbr, tbr, 1); glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(TN__BLUR__MISC_VIGNETTE));//L"%blur%/misc/vignette.png")); Tesselator *t = Tesselator::getInstance(); t->begin(); t->vertexUV((float)(0), (float)( h), (float)( -90), (float)( 0), (float)( 1)); t->vertexUV((float)(w), (float)( h), (float)( -90), (float)( 1), (float)( 1)); t->vertexUV((float)(w), (float)( 0), (float)( -90), (float)( 1), (float)( 0)); t->vertexUV((float)(0), (float)( 0), (float)( -90), (float)( 0), (float)( 0)); t->end(); glDepthMask(true); glEnable(GL_DEPTH_TEST); glColor4f(1, 1, 1, 1); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #endif } void Gui::renderTp(float br, int w, int h) { if (br < 1) { br = br * br; br = br * br; br = br * 0.8f + 0.2f; } glDisable(GL_ALPHA_TEST); glDisable(GL_DEPTH_TEST); glDepthMask(false); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(1, 1, 1, br); MemSect(31); minecraft->textures->bindTexture(TN_TERRAIN);//L"/terrain.png")); MemSect(0); Icon *slot = Tile::portalTile->getTexture(Facing::UP); float u0 = slot->getU0(); float v0 = slot->getV0(); float u1 = slot->getU1(); float v1 = slot->getV1(); Tesselator *t = Tesselator::getInstance(); t->begin(); t->vertexUV((float)(0), (float)( h), (float)( -90), (float)( u0), (float)( v1)); t->vertexUV((float)(w), (float)( h), (float)( -90), (float)( u1), (float)( v1)); t->vertexUV((float)(w), (float)( 0), (float)( -90), (float)( u1), (float)( v0)); t->vertexUV((float)(0), (float)( 0), (float)( -90), (float)( u0), (float)( v0)); t->end(); glDepthMask(true); glEnable(GL_DEPTH_TEST); glEnable(GL_ALPHA_TEST); glColor4f(1, 1, 1, 1); } void Gui::renderSlot(int slot, int x, int y, float a) { shared_ptr item = minecraft->player->inventory->items[slot]; if (item == NULL) return; float pop = item->popTime - a; if (pop > 0) { glPushMatrix(); float squeeze = 1 + pop / (float) Inventory::POP_TIME_DURATION; glTranslatef((float)(x + 8), (float)(y + 12), 0); glScalef(1 / squeeze, (squeeze + 1) / 2, 1); glTranslatef((float)-(x + 8), (float)-(y + 12), 0); } itemRenderer->renderAndDecorateItem(minecraft->font, minecraft->textures, item, x, y); if (pop > 0) { glPopMatrix(); } itemRenderer->renderGuiItemDecorations(minecraft->font, minecraft->textures, item, x, y); } void Gui::tick() { if (overlayMessageTime > 0) overlayMessageTime--; tickCount++; for(int iPad=0;iPadlocalplayers[i]) { guiMessages[i].clear(); } } } else { guiMessages[iPad].clear(); } } void Gui::addMessage(const wstring& _string,int iPad,bool bIsDeathMessage) { wstring string = _string; // 4J - Take copy of input as it is const //int iScale=1; //if((minecraft->player->m_iScreenSection==C4JRender::VIEWPORT_TYPE_SPLIT_TOP) || // (minecraft->player->m_iScreenSection==C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM)) //{ // iScale=2; //} // while (minecraft->font->width(string) > (m_iMaxMessageWidth*iScale)) //{ // unsigned int i = 1; // while (i < string.length() && minecraft->font->width(string.substr(0, i + 1)) <= (m_iMaxMessageWidth*iScale)) // { // i++; // } // int iLast=string.find_last_of(L" ",i); // // if a space was found, include the space on this line // if(iLast!=i) // { // iLast++; // } // addMessage(string.substr(0, iLast), iPad); // string = string.substr(iLast); // } int maximumChars; switch(minecraft->player->m_iScreenSection) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_FULLSCREEN: if(RenderManager.IsHiDef()) { maximumChars = 105; } else { maximumChars = 55; } switch(XGetLanguage()) { case XC_LANGUAGE_JAPANESE: case XC_LANGUAGE_TCHINESE: case XC_LANGUAGE_KOREAN: if(RenderManager.IsHiDef()) { maximumChars = 70; } else { maximumChars = 35; } break; } break; default: maximumChars = 55; switch(XGetLanguage()) { case XC_LANGUAGE_JAPANESE: case XC_LANGUAGE_TCHINESE: case XC_LANGUAGE_KOREAN: maximumChars = 35; break; } break; } while (string.length() > maximumChars) { unsigned int i = 1; while (i < string.length() && (i + 1) <= maximumChars) { i++; } int iLast=(int)string.find_last_of(L" ",i); switch(XGetLanguage()) { case XC_LANGUAGE_JAPANESE: case XC_LANGUAGE_TCHINESE: case XC_LANGUAGE_KOREAN: iLast = maximumChars; break; default: iLast=(int)string.find_last_of(L" ",i); break; } // if a space was found, include the space on this line if(iLast!=i) { iLast++; } addMessage(string.substr(0, iLast), iPad, bIsDeathMessage); string = string.substr(iLast); } if(iPad==-1) { // add to all for(int i=0;ilocalplayers[i] && !(bIsDeathMessage && app.GetGameSettings(i,eGameSetting_DeathMessages)==0)) { guiMessages[i].insert(guiMessages[i].begin(), GuiMessage(string)); while (guiMessages[i].size() > 50) { guiMessages[i].pop_back(); } } } } else if(!(bIsDeathMessage && app.GetGameSettings(iPad,eGameSetting_DeathMessages)==0)) { guiMessages[iPad].insert(guiMessages[iPad].begin(), GuiMessage(string)); while (guiMessages[iPad].size() > 50) { guiMessages[iPad].pop_back(); } } } // 4J Added float Gui::getOpacity(int iPad, DWORD index) { float opacityPercentage = 0; if (guiMessages[iPad].size() > index && guiMessages[iPad][index].ticks < 20 * 10) { double t = guiMessages[iPad][index].ticks / (20 * 10.0); t = 1 - t; t = t * 10; if (t < 0) t = 0; if (t > 1) t = 1; t = t * t; opacityPercentage = t; } return opacityPercentage; } float Gui::getJukeboxOpacity(int iPad) { float t = overlayMessageTime - lastTickA; int alpha = (int) (t * 256 / 20); if (alpha > 255) alpha = 255; alpha /= 255; return alpha; } void Gui::setNowPlaying(const wstring& string) { // overlayMessageString = L"Now playing: " + string; overlayMessageString = app.GetString(IDS_NOWPLAYING) + string; overlayMessageTime = 20 * 3; animateOverlayMessageColor = true; } void Gui::displayClientMessage(int messageId, int iPad) { //Language *language = Language::getInstance(); wstring languageString = app.GetString(messageId);//language->getElement(messageId); addMessage(languageString, iPad); } // 4J Added void Gui::renderGraph(int dataLength, int dataPos, __int64 *dataA, float dataAScale, int dataAWarning, __int64 *dataB, float dataBScale, int dataBWarning) { int height = minecraft->height; // This causes us to cover xScale*dataLength pixels in the horizontal int xScale = 1; if(dataA != NULL && dataB != NULL) xScale = 2; glClear(GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, (float)minecraft->width, (float)height, 0, 1000, 3000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -2000); glLineWidth(1); glDisable(GL_TEXTURE_2D); Tesselator *t = Tesselator::getInstance(); t->begin(GL_LINES); for (int i = 0; i < dataLength; i++) { int col = ((i - dataPos) & (dataLength - 1)) * 255 / dataLength; int cc = col * col / 255; cc = cc * cc / 255; int cc2 = cc * cc / 255; cc2 = cc2 * cc2 / 255; if( dataA != NULL ) { if (dataA[i] > dataAWarning) { t->color(0xff000000 + cc * 65536); } else { t->color(0xff000000 + cc * 256); } __int64 aVal = dataA[i] / dataAScale; t->vertex((float)(xScale*i + 0.5f), (float)( height - aVal + 0.5f), (float)( 0)); t->vertex((float)(xScale*i + 0.5f), (float)( height + 0.5f), (float)( 0)); } if( dataB != NULL ) { if (dataB[i]>dataBWarning) { t->color(0xff000000 + cc * 65536 + cc * 256 + cc * 1); } else { t->color(0xff808080 + cc/2 * 256); } __int64 bVal = dataB[i] / dataBScale; t->vertex((float)(xScale*i + (xScale - 1) + 0.5f), (float)( height - bVal + 0.5f), (float)( 0)); t->vertex((float)(xScale*i + (xScale - 1) + 0.5f), (float)( height + 0.5f), (float)( 0)); } } t->end(); glEnable(GL_TEXTURE_2D); } void Gui::renderStackedGraph(int dataPos, int dataLength, int dataSources, __int64 (*func)(unsigned int dataPos, unsigned int dataSource) ) { int height = minecraft->height; glClear(GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, (float)minecraft->width, (float)height, 0, 1000, 3000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, -2000); glLineWidth(1); glDisable(GL_TEXTURE_2D); Tesselator *t = Tesselator::getInstance(); t->begin(GL_LINES); __int64 thisVal = 0; __int64 topVal = 0; for (int i = 0; i < dataLength; i++) { thisVal = 0; topVal = 0; int col = ((i - dataPos) & (dataLength - 1)) * 255 / dataLength; int cc = col * col / 255; cc = cc * cc / 255; int cc2 = cc * cc / 255; cc2 = cc2 * cc2 / 255; for(unsigned int source = 0; source < dataSources; ++source ) { thisVal = func( i, source ); if( thisVal > 0 ) { float vary = (float)source/dataSources; int fColour = floor(vary * 0xffffff); int colour = 0xff000000 + fColour; //printf("Colour is %x\n", colour); t->color(colour); t->vertex((float)(i + 0.5f), (float)( height - topVal - thisVal + 0.5f), (float)( 0)); t->vertex((float)(i + 0.5f), (float)( height - topVal + 0.5f), (float)( 0)); topVal += thisVal; } } // Draw some horizontals for(unsigned int horiz = 1; horiz < 7; ++horiz ) { t->color(0xff000000); t->vertex((float)(0 + 0.5f), (float)( height - (horiz*100) + 0.5f), (float)( 0)); t->vertex((float)(dataLength + 0.5f), (float)( height - (horiz*100) + 0.5f), (float)( 0)); } } t->end(); glEnable(GL_TEXTURE_2D); }