#pragma once class GuiParticles; class Random; class GuiParticle { private: static Random *random; public: double x, y; double xo, yo; double xa, ya; double friction; bool removed; int life, lifeTime; double r, g, b, a; double oR, oG, oB, oA; // MGH - remaned these, as PS3 complained about "or" var name GuiParticle(double x, double y, double xa, double ya); void tick(GuiParticles *guiParticles); void preTick(); void remove(); };