#include "stdafx.h" #include "GuiParticles.h" #include "GuiParticle.h" #include "Textures.h" GuiParticles::GuiParticles(Minecraft *mc) { this->mc = mc; } void GuiParticles::tick() { for (unsigned int i = 0; i < particles.size(); i++) { GuiParticle *gp = particles[i]; gp->preTick(); gp->tick(this); if (gp->removed) { particles.erase(particles.begin()+i); i--; } } } void GuiParticles::add(GuiParticle *guiParticle) { particles.push_back(guiParticle); guiParticle->preTick(); } void GuiParticles::render(float a) { // 4J Stu - Never used #if 0 mc->textures->bindTexture(L"/gui/particles.png"); AUTO_VAR(itEnd, particles.end()); for (AUTO_VAR(it, particles.begin()); it != itEnd; it++) { GuiParticle *gp = *it; //particles[i]; int xx = (int) (gp->xo + (gp->x - gp->xo) * a - 4); int yy = (int) (gp->yo + (gp->y - gp->yo) * a - 4); float alpha = ((float) (gp->oA + (gp->a - gp->oA) * a)); float r = ((float) (gp->oR + (gp->r - gp->oR) * a)); float g = ((float) (gp->oG + (gp->g - gp->oG) * a)); float b = ((float) (gp->oB + (gp->b - gp->oB) * a)); glColor4f(r, g, b, alpha); blit(xx, yy, 8 * 5, 0, 8, 8); } #endif }