#include "stdafx.h" #include "HeartParticle.h" // 4J - added void HeartParticle::init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) { xd *= 0.01f; yd *= 0.01f; zd *= 0.01f; yd += 0.1; size *= 0.75f; size *= scale; oSize = size; lifetime = 16; noPhysics = false; setMiscTex(16 * 5); } HeartParticle::HeartParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, 0, 0, 0) { init(level, x, y, z, xa, ya, za, 2); } HeartParticle::HeartParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale) : Particle(level, x, y, z, 0, 0, 0) { init(level,x,y,z,xa,ya,za,scale); } void HeartParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { float l = ((age + a) / lifetime) * 32; if (l < 0) l = 0; if (l > 1) l = 1; size = oSize * l; Particle::render(t, a, xa, ya, za, xa2, za2); } void HeartParticle::tick() { xo = x; yo = y; zo = z; if (age++ >= lifetime) remove(); move(xd, yd, zd); if (y == yo) { xd *= 1.1; zd *= 1.1; } xd *= 0.86f; yd *= 0.86f; zd *= 0.86f; if (onGround) { xd *= 0.7f; zd *= 0.7f; } }