#pragma once #include "EntityRenderer.h" class Textures; class ItemInstance; class Random; class ItemEntity; class ItemRenderer : public EntityRenderer { private: // TileRenderer *tileRenderer; // 4J - removed - this is shadowing the tilerenderer from entityrenderer Random *random; bool m_bItemFrame; public: bool setColor; float blitOffset; ItemRenderer(); virtual ~ItemRenderer(); virtual void render(shared_ptr _itemEntity, double x, double y, double z, float rot, float a); private: virtual void renderItemBillboard(shared_ptr entity, Icon *icon, int count, float a, float red, float green, float blue); public: // 4J - original 2 interface variants void renderGuiItem(Font *font, Textures *textures, shared_ptr item, int x, int y); void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr item, int x, int y); // 4J - new interfaces added void renderGuiItem(Font *font, Textures *textures, shared_ptr item, float x, float y, float fScale, float fAlpha); void renderGuiItem(Font *font, Textures *textures, shared_ptr item, float x, float y, float fScaleX,float fScaleY, float fAlpha, bool useCompiled); // 4J Added useCompiled void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr item, float x, float y, float fScale, float fAlpha, bool isFoil); void renderAndDecorateItem(Font *font, Textures *textures, const shared_ptr item, float x, float y, float fScaleX, float fScaleY, float fAlpha, bool isFoil, bool isConstantBlended, bool useCompiled = true); // 4J - added isConstantBlended and useCompiled // 4J Added virtual void SetItemFrame(bool bSet) {m_bItemFrame=bSet;} static const int m_iPotionStrengthBarWidth[4]; private: void blitGlint(int id, float x, float y, float w, float h); // 4J - changed x,y,w,h to floats public: void renderGuiItemDecorations(Font *font, Textures *textures, shared_ptr item, int x, int y, float fAlpha = 1.0f); void renderGuiItemDecorations(Font *font, Textures *textures, shared_ptr item, int x, int y, const wstring &countText, float fAlpha = 1.0f); private: void fillRect(Tesselator *t, int x, int y, int w, int h, int c); public: void blit(float x, float y, int sx, int sy, float w, float h); // 4J - changed x,y,w,h to floats void blit(float x, float y, Icon *tex, float w, float h); };